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61. AF Rebalance - in Player Features and Ideas Discussion [original thread]
Why would we boost the things further? If anything were to change for AFs, I'd like to see their agility improved. AFs being left behind (again) isn't a problem with the class, it's a clueless balance team. I don't know if they have some grand p...
- by Prometheus Exenthal - at 2015.02.05 17:35:13
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62. Toronto Player Gatherings - 2015 - in Out of Game Events and Gatherings [original thread]
2pm? Some people work during Saturdays
- by Prometheus Exenthal - at 2015.02.05 06:01:42
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63. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: realtime/live orbit & keep range hotkey Keywords: ui, navigation Note: Allow for seamless navigation during combat situations where multiple targets/ranges are involved & required. Prevents having to right-click or change your...
- by Prometheus Exenthal - at 2015.01.31 06:00:19
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64. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
I don't really care about the AC rebalance. I never had a problem with it to begin with, but I'll take the change as a good one. What I do care about is the Svipul and power creep. It doesn't seem like anyone @ CCP is willing to acknowledge it,...
- by Prometheus Exenthal - at 2015.01.30 00:08:01
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65. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: Fist of all I don't see kiting as an issue. ironically the changes you proposed would actually allow BCs for further avoid getting caught, and mitigate and void damage. That's a big part of what they need. BC & BS ...
- by Prometheus Exenthal - at 2014.12.30 22:51:39
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66. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
@afkalt I did think of something like baking them into the hulls, but that seemed unnecessary. Scripting the MJDs or replacing the module with an MWD/MJD hybrid is a much more elegant solution.
- by Prometheus Exenthal - at 2014.12.29 22:05:58
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67. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
Quadima wrote: +1 for MWD becoming MJD with a script / mod BUT, it should have a long ( 30 second ? ) loading time, so you can't just switch it out at any moment. I see this situation: "Oops, seems we're losing this, enemy too fast, can't kit...
- by Prometheus Exenthal - at 2014.12.28 20:21:49
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68. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: With the incoming module rebalances and changes, where modules will be balanced so that you actually give up something to get something instead of a direct upgrade if you pay more, some of these points may be a bit moot. ...
- by Prometheus Exenthal - at 2014.12.28 08:12:24
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69. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: +1 for sure- and extending the same thing to Large MJDs would really start to help battleships come back to life. My mistake, I thought I was clear enough in my original posting. This would apply to the LMJD...
- by Prometheus Exenthal - at 2014.12.27 21:27:20
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70. MMJD / BC / BS Changes & Power Creep - in Player Features and Ideas Discussion [original thread]
Rather than posting a large wall of text that will likely be skimmed, here's the gist Issues Stop boosting ships for excessive speed, kiting, and damage application. The RLMLs, Orthus, and the new Recons/Destroyers are examples of ships/items...
- by Prometheus Exenthal - at 2014.12.27 07:13:44
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71. [VIDEO] +REP - in My EVE [original thread]
Michael Harari wrote: I really do have to question the inclusion of the vaga vs sfi fight though, since he doesnt even start shooting until he is almost dead. I wanted to show that the ship is pretty capable of kiting/fighting other fast and ...
- by Prometheus Exenthal - at 2013.11.24 21:41:00
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72. [VIDEO] +REP - in My EVE [original thread]
Somewhat shameless bump, but I'm happy you enjoyed it :P
- by Prometheus Exenthal - at 2013.11.01 02:44:00
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73. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
The number of people here crying about split weapon systems is hilarious. Yes, lets hate on the Eris because it'll track well and despite being down mids for tackle, will slap frigs around just fine with the new rocket bonuses. It's far and away t...
- by Prometheus Exenthal - at 2013.10.25 01:14:00
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74. [VIDEO] +REP - in My EVE [original thread]
Updated original post w/ the download link God's Apples wrote: My only critiques are that you should not use navy 400s in a single cap booster deimos and also that you need to cap inject when you have higher cap, not when you're out of cap. ...
- by Prometheus Exenthal - at 2013.10.19 12:41:00
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75. [VIDEO] +REP - in My EVE [original thread]
+REP Eeking out before the new expansion, I've got a nice little vid for you folks so I can clear out my hard drive It's a whole bunch of Cruiser/Battlecruiser-sized combat, that's predominately active tanking stuff. As usual, it's 100% sol...
- by Prometheus Exenthal - at 2013.10.18 05:42:00
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76. [VIDEO] D a m a g e - D e a l e r - 5 (True solo pvp) - in My EVE [original thread]
It was interesting to see the other side of that Myrmidon fight. Brutix ftw :)
- by Prometheus Exenthal - at 2013.10.13 19:08:00
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77. Restoring Interdiction Probe Aggression - in Player Features and Ideas Discussion [original thread]
Travasty Space wrote: It is working as intended because you only get an aggression timer if you stop someone from warping. This used to be what happens, but it is no longer the case. That is the point of this thread.
- by Prometheus Exenthal - at 2013.10.04 23:43:00
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78. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
DNSBLACK wrote: Fozzie 1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship. 2. Make a warp disruptor mod that uses scripts that ...
- by Prometheus Exenthal - at 2013.10.04 04:38:00
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79. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
To clear a couple things up; - The rocket bonus on the Ares is crap. It's a mere 10dps per T2 rocket launcher, assuming you can even fit one. Rather have the tracking bonus back. - The "max targeting range" numbers are the stats prior to skills,...
- by Prometheus Exenthal - at 2013.10.03 05:45:00
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80. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Prometheus Exenthal wrote: The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :) Other than, ya know, EWAR bonuses... The model beats the hell out of all of EWar bonuses who am I kidding ...
- by Prometheus Exenthal - at 2013.10.03 05:27:00
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